I'm sure someone already said this, but you just gave the phrase "going after a fly with a bazooka" a whole new meaning. I hate insects. Thus I loved this. Up to the point where I actually received the Nuke... I mean what the hell was that?? I was waiting for it to go off and it just vanished - like any other thrown/dropped weapon. I'm sorry, but that's -1 off your top score :P (seriously, that was a big disappointment)
I generally suck at avoid-type games, thus I avoid them on a general basis (pun unintentional). But for some reason, probably the reviews of some people, I gave it a go, and didn't stop until I finished. Sure, it was hard at some points, I had to retry some levels a dozen times, but then the next level I finished on my first try. You just have to get used to the rocket slightly fidgeting around, and the fact that it has an area, and isn't just a point like in most avoidance games. The time limit was an interesting, and in this case, essential touch. In fact it gave me an adrenaline rush a couple of times, knowing that if I f*ck around too much I won't make it, but I can see how other people might find it annoying, even frustrating. So my advice: next game you make, add a choice of difficulty. In this case it should be the amount of fuel you have. I'm positive the lack of a difficulty setting dropped your score by about half a point.
Also, I personally like to know how much remains of a game, so perhaps a current level/total level display would be nice.
Overall a very solid game. Keep it up,
Someone needs to be harsh...
And I take it upon myself... I'm pretty sure noone here has heard about Nikon's Universcale? Yup. Just go to their site, about Nikon, feel Nikon, and there it is. The exact same principle, only that one doesn't go to such excessive lengths(?) as the size of quarks, which as of yet cannot be measured, and 1 attometre is merely the theoretical upper limit to it's size.
That aside... I in fact DID like the less-strict feel to this one, it gave something extra to zoom into, even if it's only hypothesis, and the comment on the H2O molecule was really on the spot. And I guess, this reached a wider audience, for that I applaud you. People really need to see these kinds of things :P
Now, I'm not implying you actually knew about a similar endeavour (i.e. stole the idea), but still, it's been done before. That would be the "why" for the low score. Sorry...
this could be an excellent game alright, but first, you should add some music (as someone already mentioned), and for God's sake, have someone check the SPELLING... I understand if someone has trouble with english, but if you know you have, at least let someone correct the mistakes - it detracts a LOT from the game, sadly :(
everything else - perfect... well, even if not totally, it's still very good :)
keep it up,
ps.: no, I'm NOT a native english speaker, in case you were wondering :P
Still playing, but I never would've thought that porkchop sandwiches explode so violently :P
PORKCHOP SANDWHICHES! GET THE FUCK OUTTA HERE!
After playing this through for about the 4th time, I guess I have a good overview of the game.
First of all, this is awesome. And I mean AWESOME. Well, except for the beginning where it's really slow and at the point where my arrows are fully upgraded (but still not at the last 2-3 battles) and I just have to aim in a single position, start a barrage where ice, fire and lightning arrows constantly rotate and thus create an impassable barrier (which is, again, boring). Aside from that, everything works perfectly - the upgrades and units are all useful and worth their cost. Except the tower and the trap, they're only good to kill off goblins or orcs that somehow manage to get through the previously mentioned barrage. Maybe if you could build more of them, not just a single one? At least that was what I was expecting...
Aaaaaand... I was musing on what score to give. It deserves a 10, no doubt, but MAN, after the first battle with The End, my finger hurt like hell... Why isn't there an autocast function for units? It just screams to be there, if not in any other way, make autocasting for individual units an upgrade, but pressing "1" about 1000 times to keep the boss at bay? Ouch.
Still, it's a 10 :)
Perhaps there will be a sequel? I do hope :)
Keep it up!
not much I could add to it, so this goes to those who can't level up enough:
group a couple of gravestones together and keep mashing them while Tom ain't using his eyelasers. you should get up to 1000 exp in no time :)
Got it on first try with only 2 ghosts remaining, so the person before me must really suck at computer games.
Though I must admit, it's REALLY annoying that I have pacman cornered 100%, and the ghost I ain't controlling just turns the other way...
This 100% random movement thing was just retarded, at least have them move towards the nearest wall while not controlled...
I'll try not to be overly critical considering this is a beta... but for fuck's sake, I shouted the circuits out of my computer out of sheer frustration! Why, you may ask? Actually, there aren't many reasons, but those are REALLY getting on my nerves.
The greatest one would be - hey, what's that sound of a tower building and WHY is my hard-earned cash replaced by "NAN"??? On certaion occasions, I click on a tower to upgrade it, but then it plays the aforementioned sound, and takes away ALL my money, for NO apparent reason. Now I've no idea what does this, but it sure is there, I got it at least a dozen times.
The second and third reasons are rather technical ones, concerning the splitting motherfuckers, which no matter how hard I try, there still remain like 10-15 of them by the waves' end. Either don't make them split TWICE, or at least give money for killing the smaller fuckers - like it would be normal, you know.
The third one concerns the towers and their prices. I found the anti-air towers costs disastrous - if you want to save up for two of them by the time they come, you'll stand no chance against ground troops. If it were me, I'd lower the costs and decrease effectiveness, but it's your game... And what's this, the first upgrade for the basic towers is more than the second? That's nonsense...
If it weren't for these (and there would be more levels, or a level editor), I'd consider BUYING this game like any other - you got a reeeeeeally good thing here, just try and clear up the mess and good times are abound ^_^
Yay, I just came back for the n-th time, and it struck my mind that I haven't yet reviewed this great game.
So here it goes...
Great!! This game's far superior than most other games on NG, and the fact that you've implemented things the reviewers mentioned... wish everyone was like that.
Graphics were great, sounds and music was perfect (though the arena music got a bit repetitive after all those matches, maybe add different music for different style arenas?), and the bot construction process was I guess flawless...
One thing though. One of the reviews struck a thought inside me. He said you should rename chassis to computer, and plating to chassis, and things like that. My idea might make BotArena not the game it is, but here it goes... I think the best would be if the base of a bot was the wheels. Well, basically what it uses to move, as it may be anything. This way bots might be different not only in armor and weapons, but speed as well, and from what I saw, it could make a major difference in the game if there was a difference between individual bots' speed. Next could come the internal components of a bot, namely the computer. That might change AI behavior (better computer means better logic), aiming, and response to human commands. And on top of that the usual plating and weapons. I might suggest adding the option of sideweapons, like you have a cannon as a main gun, and two small chainguns on the sides... well, it's up to your imagination :)
Even if in the sequel you follow the original bot construction, I'm sure it'll be as cool as the rest.
So keep it up,
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